The main difference is related to graphic and animation, units have been fully redesigned, from 4 frames (one for each 4 direction) are now 8 (8 directions) + 19x8 frames of animations for walking, fighting and idle (all rendered in hi-res using Blender). Have been added also blood effect, dynamic camera and fog on battle field. All the game has evolved according to many user feedbacks, keeping the same old mechanic and scenarios, in a more modern and refined aspect.
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What is the difference between this game and your 'historia-battles-rome' game - as the scenarios appear to be exactly the same in each case?
The main difference is related to graphic and animation, units have been fully redesigned, from 4 frames (one for each 4 direction) are now 8 (8 directions) + 19x8 frames of animations for walking, fighting and idle (all rendered in hi-res using Blender). Have been added also blood effect, dynamic camera and fog on battle field. All the game has evolved according to many user feedbacks, keeping the same old mechanic and scenarios, in a more modern and refined aspect.